A few procs of scorch in lane and you'll be primed to set up a kill with your jungler. Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 8 min. Stopwatch has a one time use Stasis active. Zhonya's Hourglass is a huge power-spike item for Twisted Fate, opening up the opportunity to hard engage a teamfight while still keeping yourself safe.
Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first s of the game. Minion Dematerializer further empowers your ability to get early wave control and lane priority for jungle skirmishes. Start the game with 3 Minion Dematerializers.
Killing minions with the item gives permanent bonus damage vs. Twisted Fate Middle. Always on the Run Roaming and map pressure with [R]. Sorcery Empowered abilities and resource manipulation. Arcane Comet. Manaflow Band Hitting enemy champions with a spell grants 25 maximum mana, up to mana. Cooldown: 15 seconds. Alternative rune: Nullifying Orb. Manaflow Band. Hitting enemy champions with a spell grants maximum mana. Alternative rune: Transcendence. Absolute Focus.
When men who'd lost their fortunes in the gambling tents of the river folk returned in the dead of night to exact vengeance, they came bearing cudgels and emboldened by cheap rotgut.
First the LCS and Now the LEC… Twisted Fate Appears in the Rift, This Time He’s Going AD
They beat the river folk back to their boats with curses and blows, eventually turning their weapons upon the boy's family. The boy could take no more and fought back, driving the men away with swift blows from their own clubs. Proud of what he had done, the boy was stunned when his people turned their back on him. Retaliation went against the code of the river, and there could be only one punishment. His whole world falling apart around him, the boy watched helplessly as the barques of his folk sailed away without him, leaving him with nothing, alone for the first time in his life.
The boy grew to manhood drifting from town to town, trawling the gambling dens of every city he came to, using his preternatural skill at cards to earn coin to survive. That he was able to relieve the boastful, the arrogant, and the cruel of their cash was just an added bonus.
Though always careful to let his opponents win at least some hands, he soon learned more ways to fight when many a disgruntled opponent sought to reclaim their lost fortunes. Across one table, he met a fellow named Malcolm Graves and, recognizing a kindred soul, joined forces with him. The two spent years cutting a ruinous swathe across Valoran. With every con, swindle, and heist, he sought ever more dangerous means to make the cards bend to his will. That search ended badly when a heist went wrong, resulting in Graves being taken alive, though the riverman ran free.
The exact circumstances of that night and its dire consequences for both men remain shrouded in mystery, for the gambler never speaks of it. Seeking to begin again, he returned his birth name to the waters and took another: Twisted Fate. In the time since, Twisted Fate has continued to ply his games of chance in the high parlors and low dens of every city he visits, earning countless fortunes along the way — though none can say what becomes of these winnings other than his fine clothes or why he seems driven to amass such wealth.
He has been imprisoned with great fanfare on dozens of occasions, but there is no cell in Runeterra that has been able to hold him. Twisted Fate is always gone with morning's light, leaving only a mocking calling card to speak to his being there at all. In Bilgewater, Twisted Fate and Graves finally had their day of reckoning.
Nigh-on impossible to track, Twisted Fate has been said to vanish into thin air every time an enemy believes they have him cornered. A useful skill indeed for a man who has parted thousands of souls from their gold All eyes in Fortune's Glory were on Twisted Fate. He felt the gambling hall's many patrons regarding him with a mixture of envy, vicarious excitement, and spiteful longing for him to lose everything on the turn of the last card.
Beyond the avarice common to dens of chance, Twisted Fate felt a singular purpose at work here, a noose being slowly drawn around his neck. The cards were twitching in agitation, warning him of danger.
He knew he should fold and get out before whoever was hunting him sprang their trap, but the opportunity to make a pauper of the man across the table was too enticing to forego. He grinned at his opponent, a greedy merchant whose fortune was built on the whipped backs of enslaved miners. The man's robes were expensive: Freljord furs, hand-tooled leather, and Bilgewater sea charms. Every finger boasted a ring of blood gold worth more than most men would see in a lifetime.
Aromatic smoke drifted from clay pipes to hang over the fortune in coin, jewelry, and deeds lying between them like a pirate's treasure horde. Then why is it your eyes keep darting from the table?
Twisted Fate gave a sly grin, swapping the cards between his hands and theatrically doffing his wide-brimmed hat. I can see that," he said, sweeping his gaze across the gathered crowd. The usual collection of hangers-on; men and women hoping that whoever won might be generous to those nearby.
The cards trembled as Twisted Fate's eyes fell upon certain individuals and he felt his mouth fill with the rancid flavor of sour milk. He'd long learned to trust that reaction as a sign of imminent bedlam.
Twisted Fate - Stats, Lore, Abilities, History and Info - LoL Esports Wiki - Esportspedia
A man with an eye patch and a flame-haired woman. They were almost certainly armed and well aware of his slippery nature.
Did he know them? Probably not. Were they working for Henmar, protecting his assets? A man like Henmar would make it obvious who he'd brought. Bounty hunters then. The cards were growing ever more alarmed in Twisted Fate's hands. He slipped them together and placed them flat on the table. Henmar licked his lips and snapped his fingers.
A flunky behind the merchant handed him a matching bag of coins. The patrons of Fortune's Glory gave a collective moan as it was added to the gold heaped in the middle of the table. Wars had been waged for less coin than was at stake here. The man with the eye patch lunged at him with a capture collar. The woman shouted his name and drew a matching pair of pistols. Twisted Fate kicked the underside of the table, spinning it into the air in a shower of coins, cards, and parchment. The pistols fired with deafening roars, blasting fist-sized holes in the table. The capture collar snapped closed, but when the smoke cleared and the screams stopped, Twisted Fate was nowhere to be found.
Henmar rose to his feet, his face twisted in outrage as he searched in vain for his opponent. He looked down at the broken pieces of the table and the color drained from his face. Underworld skin visuals are more readable. W card picker standardized across skins. Though it might seem appropriate for a card sharp like Twisted Fate to employ underhanded tricks, he shouldn't be relying on hard-to-see visual effects.
Underworld Twisted Fate was a triple offender: his cards blended into the environment, were smaller than the other skins', and his Wild Cards spun the wrong way look at the edge of a card - it's just a line. Skins should be fun, alternative fantasies, not competitive advantages, so we're addressing these issues. While we were working on skin consistency, we went ahead and standardized TF's Pick a Card Unhovered cards are now always darkened, making it easier to follow the active card as it cycles and better communicating the order the cards cycle in.
The two unhovered cards are now darkened instead of transparent. Now that we've knocked Lich Bane down a few notches, we're giving the Card Master a couple buffs to keep him happy. Pick a Card has been changed, too, giving TF players a smaller window to throw the card after locking it instead of one long window to both lock and throw the card. Context: Loaded Dice was giving Twisted Fate and his team a lot of hidden power without feeling individually impactful. The change fits more thematically with his kit and allows his passive to feel more noticeable by giving TF more gold on average over the course of the match.
The Pick a Card changes are intended to introduce more counterplay to the ability, as many players were locking their card within a second or two of shuffling, then sitting on the locked card for the rest of the duration to intimidate opponents. While these changes mean TF players have more time to utilize Pick a Card, they'll have a smaller window to act once they lock in their card.